Welcome to the Tiny Kingdoms, where the grass is tall, the tunnels run deep, and even the smallest creatures can pack a serious technological punch. Down here, size means nothing. Survival isn’t just instinct — it’s engineering. And you? You’re a Crittmancer: part engineer, part artist, all wild spark.
You create cybernetic mini-beasts built for a world where every blade of grass can feel like a forest. Clever mice equipped with precision tech, busy bees buzzing with enhanced systems, and sneaky snails carrying more hardware than you’d expect from something moving at three centimeters per hour. Each one is a fusion of nature and machine, proving that you don’t need to be big to be impressive.
Jack in, Crittmancer! The Tiny Kingdoms expansion just dropped three fresh blueprints into your rig. Up next: a Bee, a Mouse, and a Snail. Three tiny creatures, ready to be upgraded with chrome, code, and plenty of attitude.
Your mission? Bring them to life, piece by piece, circuit by circuit, until even the tiniest critter becomes a masterpiece of cybernetic engineering.
Just... don't underestimate them. That bee might have more processing power than your entire workshop, the mouse could sneak through places no other creature can reach, and the snail?
Well, the snail is still going to be slow.
You build 'em. You upgrade 'em. You unleash 'em.
Tiny creatures. Big upgrades. One very tiny kingdom.
Provided components:
- Bee Blueprint sheet,
- Mouse Blueprint sheet,
- Snail Blueprint sheet,
Needed components:
- Dice (3 pcs.)
- Pencil
Base game:
Other expansions for base game:
» Crittmancer - Code: Africa
» Crittmancer - Code: Steel Forest
» Crittmancer - Code: Wild Woods
» Crittmancer - Code: Lost Blueprints
» Crittmancer - Code: Skylands
» Crittmancer - Code: On the Hunt
» Crittmancer - Code: Ironlands
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