"Sandy Grounds" is a new map expansion where your plant clings to a sun-scorched shore, its sprout perched higher on a dune above the shifting sand. The map introduces a sand timer track - a vertical column of numbers you can cross off using exact dice values. Each number crossed off grants an immediate reward, from bonus energy to free stems and leaves, but every die spent advancing the timer is one not used to grow your plant. Downward growth is now possible, opening new spatial strategies.
The expansion challenges you to balance risk and reward - dig deep into the sand timer and you might uncover valuable buried treasure, but neglect your plant and you'll fall behind. With its high-stakes trade-offs and flexible rewards, "Sandy Grounds" creates a tense, strategic solo experience where every die roll forces a choice: chase the glittering depths or nurture the life above.
Provided components:
- game sheet,
- rulebook,
Needed components:
- Dice (2 pcs.)
- Die (in different color)
- Pencil
Base game:
Other expansions for base game:
» Growing Grounds: Cave Grounds
» Growing Grounds: Desert Grounds
» Growing Grounds: Discovery
» Growing Grounds: Floating Grounds
» Growing Grounds: Rocky Grounds
» Growing Grounds: Tunneled Grounds
» Growing Grounds: That Summer Week
» Growing Grounds: That Cold Week
DicePen