"That Summer Week" is a solo, diceless campaign expansion where you follow a seven-day journal instead of rolling dice. Each day provides pre-set number groups (Forecast Groups) you must use strategically to grow your plant, turning the game into a careful planning puzzle.
The expansion mixes growth days with special rest days for interim scoring, adding a new rhythm. A challenging +3 energy bonus for rare six-number sequences tests your long-term strategy, creating a focused and meditative solo challenge.
Provided components:
- game sheet,
- rulebook,
Needed components:
- Dice (2 pcs.)
- Die (in different color)
- Pencil
Base game:
Other expansions for base game:
» Growing Grounds: Cave Grounds
» Growing Grounds: Desert Grounds
» Growing Grounds: Discovery
» Growing Grounds: Floating Grounds
» Growing Grounds: Rocky Grounds
» Growing Grounds: Tunneled Grounds