On the island, every day brings new wonders. In this expansion, you will draw 3 discovery cards from a set of 9. These discoveries will guide and reshape the way your fl owers grow, offering new paths, powers, and possibilities. No two journeys of growth will ever feel the same.
Each set of discoveries creates a unique challenge, pushing you to adapt and explore new ways of growing your plant. With many possible combinations, every game feels fresh and full of new possibilities.
This expansion replaces the standard rules for growing fl owers. Instead, you will use the abilities on three randomly chosen Discovery Cards to create blooms, fruits, and other special plant parts. Each card provides a unique path to scoring points.
Provided components:
- 9 Discovery Cards,
- rulebook,
Needed components:
- Dice (2 pcs.)
- Die (in different color)
- Pencil
Base game:
Other expansions for base game:
» Growing Grounds: Cave Grounds
» Growing Grounds: Desert Grounds
» Growing Grounds: Floating Grounds
» Growing Grounds: Rocky Grounds
» Growing Grounds: Tunneled Grounds
» Growing Grounds: That Summer Week
» Growing Grounds: That Cold Week
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