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Crusade: Road to Jerusalem is a solo print-and-play wargame that puts you in command of the First Crusade. Using a streamlined command system and branching campaign map, you’ll marshal different factions including the Byzantines, Franks, Normans and Pilgrims, navigate politics and supply shortages, and push across hostile territory toward the Holy City. Each turn demands difficult decisions as you balance Logistics, Military strength, and Faith to keep the Crusade alive.
At the heart of the game lies a tense positional siege system. Fortified Cities are represented by 4×4 grids of walls, towers, markets, quarters, and citadels, and each siege requires you to capture specific objectives within a limited number of turns. You’ll activate different factions, each with their own siege equipment preferences, roll siege dice, and allocate results to grid spaces, softening defenses, bribing guards and breaching key locations. But every roll risks morale loss, or wasted opportunities and running out of time means the siege collapses which will set back the progress of the Crusade.
Every playthrough offers a unique campaign. Random events introduce battles, ambushes, rivalries, and miracle opportunities. Faction morale rises and falls based on your actions. Siege objectives change from city to city. With minimal setup and a small component footprint, Crusade: Road to Jerusalem delivers a rich, historically thematic wargame experience in under an hour, perfect for solo players seeking meaningful decisions, narrative tension, and high re-playability.
Provided components:
- campaign map sheet,
- faction sheet,
- rulebook,
Needed components:
- Dice (12 pcs. in white color)
- Dice (2 pcs. in black color)
- Dice (3 pcs. in red color)
- Wooden cube ( in green color)
- Wooden cubes (10 pcs. in black color)
- Wooden cubes (12 pcs. in white color)
- Wooden cubes (2 pcs. in blue color)
- Wooden cubes (6 pcs. in yellow color)
- Wooden cubes (8 pcs. in red color)